WCFEDUCATION- Call for paper education conference
Do you want to share any research or suggestions you have concerning education? The World Conference on Future of Education is the ideal venue for you to communicate your work and concepts with a global audience of academics and professionals.
The conference this year offers participants the thrilling chance to have some of the top experts in the education field listen to, debate, and discuss their work. We cordially encourage you to submit your paper to the conference and become a part of the dynamic and expanding community of pioneers and thought-provokers in the teaching, learning, and educational fields.
Authors are invited to submit their research papers for presentation at the World Conference on Future of Education (WCFEDUCATION).
Peer reviewers will assess each submission received via call for paper education conference for originality, technical rigor, depth of research, correctness, and fit with the conference’s subject.
Make Your Mark - Submit Your Paper to WCFEDUCATION Conference Today!
- Competitive Skills
- Continuing Education
- Adult education and Higher Education
- Vocational Education
- Transferring Disciplines
- Accreditation and Quality Assurance
- Academic Experiences
- Best Practice Contributions
- Copy-right
- Digital Libraries and Repositories
- Digital Rights Management
- Evaluation and Assessment
- E-content Management and Development
- Open Content
- e-Portfolios
- Grading Methods
- Knowledge Management
- Quality processes at National and International level
- Security and Data Protection
- Student Selection Criteria in Interdisciplinary Studies
- User-Generated Content
- Educational Administration
- Human Resource Development
- Academic Advising and Counselling
- Education Policy and Leadership
- Industrial Cooperation
- Life-long Learning Experiences
- Workplace Learning and Collaborative Learning
- Work Employability
- Educational Institution Government Partnership
- Patent Registration and Technology Transfer
- University Spin-Off Companies
- Education, Research and Globalization
- Barriers to Learning (ethnicity, age,…)
- psychosocial factors
- Women and Minorities in Science and Technology
- Indigenous and Diversity Issues
- Government Policy issues
- Organizational, Legal and Financial Aspects
- Digital Divide
- Increasing Affordability and Access to the Internet
- Ethical issues in Education
- Intellectual Property Rights and Plagiarism
- Assessment Software Tools
- Assessment Methods in Blended Learning Environments
- Assessment of Education
- Blended Learning
- Computer-Aided Assessment
- Development of Learning Theory
- E-Testing and New Test Theories
- Educating the Educators
- Experiential Methodologies and Techniques
- Games and Experiential Learning
- Immersive Learning
- Innovative and Effective Teaching Methods
- Metrics and Performance Measurement
- Pedagogy Enhancement with E-Learning
- Simulated Communities and Online Mentoring
- Supervising and Managing Student Projects
- Technology-Enabled Assessment
- Theory, Design and Research
- Acoustics in Education Environment
- APD/Listening
- Counsellor Education
- Courses, Tutorials and Labs
- Curriculum Design
- ESL/TESL
- Special Needs Education
- Inclusive Education and Practices
- Social and Cultural Inclusion
- Mental Health
- Adaptability
- Assessment in E-Learning
- Authoring Tools
- Content Development
- Copyright
- Design and Development of Online Courses
- Gamification of Learning
- Effective Learning Strategies
- E-Learning Software Architecture
- E-Learning Security
- E-Portfolios
- E-Teacher Skills and Competences
- Experiential Learning
- Implementing Pedagogical Methods in E-Learning Systems
- Infrastructure of E-Learning Environments
- Learning Management Systems (LMS)
- Learning Networks
- Learning Objects
- Mobile Learning
- Mobile Learning Technology
- Motivation and E-Learning
- Online Learning Performance and Behaviour
- Personal Learning Environments
- Personalised E-Learning
- Quality Assurance in E-Learning
- Security and Data Protection
- Semantic Web
- Simulation
- Virtual Learning Environments (VLEs)
- Accessibility to Disabled Users
- Analytics
- Big Data
- Context Dependent Learning
- Data Mining
- Data Visualisation
- Distance Education
- E-Learning
- E-Manufacturing
- Educational Technology
- Educational Games and Software
- ICT Education
- Learning Management Systems (LMS)
- Multi-Virtual Environment
- Open Educational Resources
- Virtual and Augmented Reality
- Virtual Learning Environments (VLE)
- ontemplative Pedagogy
- Cross-disciplinary areas of Education
- Education Practice Trends and Issues
- Engaging Pedagogy
- Indigenous Education
- Innovative Pedagogy
- K12
- Life-long Learning Education
- Online Learning Performance and Behaviour
- Pedagogy for Development of Critical Thinking and Problem Based Skills
- Pedagogical models and strategies
- Teacher Education
- Research Methodologies
- Academic Research Projects
- Joint-research programmes
- Research on Technology in Education
- Research Centres
- Links between Education and Research
- New Challenges in Education
- ECTS experiences
- The Bologna Process and its implementation
- Joint-Degree Programmes
- Erasmus and Exchange experiences in universities
- Students and Teaching staff Exchange programmes
- Business Education
- Human Resources
- Early Childhood Education
- Elementary Education
- Geographical Education
- Health Education
- Home Education
- Rural Education
- Science Education
- Secondary Education
- Second life Educators
- Social Studies Education
- Special Education
- Assessment in Game-based Learning
- Best Practices in Game Development
- Ethical Issues of Game-based Learning
- Game Design and Development
- Gamification in Education
- Game-based Learning
- Games and Arts
- Games and Business
- Games and Maths
- Impact of Video Game on Well-being of Society
- Learning and Adaptability Issues in a Video Game
- Motivational Aspects of Game-based Learning
- Pedagogical and Learning Theories for Game-based Learning
- Social Issues of Game-based Learning
- Technologies for Mobile and Multi-user Games for Learning
- Technologies, Tools and Platforms for Developing Game-based Learning Applications
- User Interface and User Experience in Games
- Accessible World
- Accessibility Guidelines
- Aging and Disability
- Assistive Technologies
- Augmentative and Alternative Communications (AAC)
- Assessment and Early Intervention
- Building and Sustaining an Inclusive Community
- Children’s Rights in Education
- Cognitive Disabilities
- Curriculum Adaptation and Modification
- Deaf and Hard of Hearing Developmental
- Developing Inclusive Education Systems
- Developmental Disabilities
- Disabilities and Diversity
- E-Accessibility
- Emotional and Behavioural Disorders
- Gifted Education
- Helping Students with Learning Difficulties
- Human Rights and Disability Rights
- Identifying Students or Learners with Special Needs
- Inclusive Teaching and Learning
- Legal Issues (Legislative and Policy)
- Learning Disabilities
- Living In(ter)dependently
- Mobile Accessibility
- Physical Disabilities
- Public Health, Diversity and Disability
- Special Educational Needs
- Special Education Policy
- Support Services
- Web Accessibility
- Abnormal Psychology
- Advanced Industrial and Commercial Psychology
- Advanced Cognitive Psychology
- Applied Social psychology
- Bullying
- Clinical Child Psychology
- Clinical Psychology
- Cognitive Psychology
- Consumer Psychology
- Counselling
- Cultural psychology
- Developmental psychology
- Education and Psychology
- Educational Psychology
- Environmental Psychology
- Experimental Psychology
- Family Psychology
- Forensic Psychology
- General Psychology
- Health Psychology
- History of psychology
- Industry and Organisational Psychology
- Legal Psychology
- Media Psychology
- Military Psychology
- Neuropsychology
- Personality and Social psychology
- Psychological and Social Harmony
- Counselling Psychology
- Religious Psychology
- School Psychology
- Sports Psychology
- Theory and Research of Psychotherapy
- Women’s Psychology
CONFERENCE THEMES AND TOPICS
The conference is seeking submissions related to the following conference topics:
Adult Education, Art Education, Business, Course Management, Curriculum Development, Research and Development, Educational Foundations, Education Policy and Leadership, E-Learning, Gaming, Global Issues in Education and Research, ICT, Inclusive Education, Learning / Teaching Methodologies and, Assessment, Pedagogy, Psychology, Research in Progress and Research Management. Other related topics will also be considered.
Submitted abstracts will be evaluated by the Scientific Committee. If abstract is accepted, the author agrees to send full-text paper, including results, tables, figures and references. All submissions should report original and previously unpublished research results no matter the type of research paper you are presenting. Full text papers (.docx and .doc) will be accepted by Electronic Submission Form. Manuscripts should meet the format set by the Conference committee and are subject to review.
Please submit your papers via ONLINE SUBMISSION FORM.
– For more information about the conference, you are welcome to contact the organizing committee directly via info[at]wcfeducation.org.
Important Deadlines are:
- Paper Submission Deadline: 28 April 2023
- Registration Deadline: 09 May 2023
- Conference Dates: 19 – 21 May 2023
We encourage you to invite colleagues to participate in the conference and submit original research for the conference Call for Papers.